
Of the various components, the only ones that really lend themselves to reusing an existing core are the SH-1/2 and 68K.
#Sol divide saturn vs ps1 ps2#
However, Dragon Blaze was later also released on its own as a budget range title for the PS2 in Europe in 2006.

3: Sol Divide & Dragon Blaze compilation in 2005. Does it have the Original rpg mode If so, its the PS1/Saturn version, the same. SCU access a little bit like Amiga "chip RAM" vs. It was ported to the PlayStation 2 as part of Taito’s Psikyo Shooting Collection Vol. Id be curious to know if anyone with the game can confirm this as well. Main RAM split between asynchronous and synchronous banks (CPU vs.I do think Saturn had an edge with the number of sprites it could handle since it was designed for it, a side effect from SoJ and SoA battle what direct the Saturn should go. CD block (SH-1 ROM microcontroller + CD drive interface I think someone dumped the firmware for this, otherwise a compatible interface would need to be written either for an MCU core or on the Linux side) IIRC, Saturn had two video processors and split the work between the two which could not implement effects like transparency between each other.Attn: only works with pseudo saturn kai or a hard modded system. A very unique game with amazing graphics. Youre flying around and you can either shoot or slice on your enemies with your sword. VDP1 (sprite/polygon engine rasterizes quads rather than triangles, which causes quirks because quads can be concave) It has both elements of a shoot em up and a beat em up.Miscellaneous SCU functionality ("B bus" interface/arbitration, DMA, timers, interrupt control).

SCU DSP (custom DSP embedded into the "chipset") Sol Divide: Sorcerer’s Maze: Soul Blade: Soul of the Samurai: South Park: South Park Chef’s Luv Shack: South Park Rally: Soviet Strike: Space Griffon VF-9: Space Hulk Vengeance of the Blood Angels: Space Invaders: Space Jam: Space Shot: Spawn The Eternal: Spec Ops Airborne Commando: Spec Ops Covert Assault: Spec Ops.

